NS-3 based Named Data Networking (NDN) simulator
ndnSIM 2.5: NDN, CCN, CCNx, content centric networks
API Documentation
step2.cpp
Go to the documentation of this file.
1 /*
2  * Copyright (c) 2015, Peter Thorson. All rights reserved.
3  *
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26 
27 // **NOTE:** This file is a snapshot of the WebSocket++ utility server tutorial.
28 // Additional related material can be found in the tutorials/utility_server
29 // directory of the WebSocket++ repository.
30 
31 // The ASIO_STANDALONE define is necessary to use the standalone version of Asio.
32 // Remove if you are using Boost Asio.
33 #define ASIO_STANDALONE
34 
36 #include <websocketpp/server.hpp>
37 
38 #include <functional>
39 
41 
42 class utility_server {
43 public:
45  // Set logging settings
48 
49  // Initialize Asio
50  m_endpoint.init_asio();
51 
52  // Set the default message handler to the echo handler
53  m_endpoint.set_message_handler(std::bind(
55  std::placeholders::_1, std::placeholders::_2
56  ));
57  }
58 
60  // write a new message
61  m_endpoint.send(hdl, msg->get_payload(), msg->get_opcode());
62  }
63 
64  void run() {
65  // Listen on port 9002
66  m_endpoint.listen(9002);
67 
68  // Queues a connection accept operation
69  m_endpoint.start_accept();
70 
71  // Start the Asio io_service run loop
72  m_endpoint.run();
73  }
74 private:
75  server m_endpoint;
76 };
77 
78 int main() {
80  s.run();
81  return 0;
82 }
static level const all
Special aggregate value representing "all levels".
Definition: levels.hpp:152
utility_server()
Definition: step2.cpp:44
connection_type::message_ptr message_ptr
Type of message pointers that this endpoint uses.
Definition: endpoint.hpp:70
static level const frame_payload
One line per frame, includes the full message payload (warning: chatty)
Definition: levels.hpp:129
lib::weak_ptr< void > connection_hdl
A handle to uniquely identify a connection.
void run()
Definition: step2.cpp:64
void echo_handler(websocketpp::connection_hdl hdl, server::message_ptr msg)
Definition: step2.cpp:59
void start_accept(lib::error_code &ec)
Starts the server&#39;s async connection acceptance loop (exception free)
void set_access_channels(log::level channels)
Set Access logging channel.
Definition: endpoint.hpp:220
websocketpp::server< websocketpp::config::asio > server
Definition: step2.cpp:40
void set_error_channels(log::level channels)
Set Error logging channel.
Definition: endpoint.hpp:242
int main()
Definition: step2.cpp:39
void set_message_handler(message_handler h)
Definition: endpoint.hpp:322
static level const all
Special aggregate value representing "all levels".
Definition: levels.hpp:80
void send(connection_hdl hdl, std::string const &payload, frame::opcode::value op, lib::error_code &ec)
Create a message and add it to the outgoing send queue (exception free)