NS-3 based Named Data Networking (NDN) simulator
ndnSIM 2.5: NDN, CCN, CCNx, content centric networks
API Documentation
scoped-connection.cpp
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2013-2018 Regents of the University of California.
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*
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* This file is part of ndn-cxx library (NDN C++ library with eXperimental eXtensions).
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*
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* ndn-cxx library is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* ndn-cxx library is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received copies of the GNU General Public License and GNU Lesser
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* General Public License along with ndn-cxx, e.g., in COPYING.md file. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* See AUTHORS.md for complete list of ndn-cxx authors and contributors.
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*/
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#include "
ndn-cxx/util/signal/scoped-connection.hpp
"
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namespace
ndn
{
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namespace
util {
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namespace
signal
{
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ScopedConnection::ScopedConnection
(
Connection
connection) noexcept
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: m_connection(
std::move
(connection))
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{
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}
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ScopedConnection
&
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ScopedConnection::operator=
(
Connection
connection)
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{
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if
(m_connection != connection) {
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disconnect
();
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m_connection =
std::move
(connection);
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}
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return
*
this
;
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}
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ScopedConnection::~ScopedConnection
()
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{
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disconnect
();
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}
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void
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ScopedConnection::disconnect
()
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{
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m_connection.
disconnect
();
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}
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bool
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ScopedConnection::isConnected
() const noexcept
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{
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return
m_connection.
isConnected
();
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}
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void
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ScopedConnection::release
() noexcept
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{
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m_connection = {};
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}
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}
// namespace signal
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}
// namespace util
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}
// namespace ndn
ndn
Copyright (c) 2011-2015 Regents of the University of California.
Definition:
ndn-strategy-choice-helper.hpp:34
nonstd::optional_lite::std11::move
T & move(T &t)
Definition:
optional-lite.hpp:472
ndn::util::signal::Connection
represents a connection to a signal
Definition:
connection.hpp:36
ndn::util::signal::Connection::disconnect
void disconnect()
disconnects from the signal
Definition:
connection.cpp:36
scoped-connection.hpp
ndn::util::signal::ScopedConnection
Disconnects a Connection automatically upon destruction.
Definition:
scoped-connection.hpp:33
ndn::util::signal::ScopedConnection::release
void release() noexcept
Release the connection so that it won't be disconnected when this ScopedConnection is destructed...
Definition:
scoped-connection.cpp:61
ndn::util::signal::ScopedConnection::isConnected
bool isConnected() const noexcept
Check if the connection is connected to the signal.
Definition:
scoped-connection.cpp:55
ndn::util::signal::ScopedConnection::disconnect
void disconnect()
Manually disconnect the connection.
Definition:
scoped-connection.cpp:49
ndn::util::signal::ScopedConnection::operator=
ScopedConnection & operator=(const ScopedConnection &)=delete
ndn::util::signal
Definition:
connection.cpp:26
ndn::util::signal::ScopedConnection::ScopedConnection
constexpr ScopedConnection() noexcept=default
ndn::util::signal::Connection::isConnected
bool isConnected() const noexcept
check if connected to the signal
Definition:
connection.hpp:54
ndn::util::signal::ScopedConnection::~ScopedConnection
~ScopedConnection()
Destructor, automatically disconnects the connection.
Definition:
scoped-connection.cpp:43
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ndn-cxx
ndn-cxx
util
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scoped-connection.cpp
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