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signal-scoped-connection.cpp
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1
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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#include "
signal-scoped-connection.hpp
"
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namespace
ndn
{
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namespace
util {
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namespace
signal
{
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#if NDN_CXX_HAVE_IS_NOTHROW_MOVE_CONSTRUCTIBLE
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static_assert(std::is_nothrow_move_constructible<ScopedConnection>::value,
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"ScopedConnection must be MoveConstructible with noexcept"
);
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#endif // NDN_CXX_HAVE_IS_NOTHROW_MOVE_CONSTRUCTIBLE
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ScopedConnection::ScopedConnection
()
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{
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}
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ScopedConnection::ScopedConnection
(
const
Connection
& connection)
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: m_connection(connection)
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{
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}
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ScopedConnection::ScopedConnection
(
ScopedConnection
&& other) noexcept
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: m_connection(other.m_connection)
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{
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other.release();
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}
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ScopedConnection
&
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ScopedConnection::operator=
(
const
Connection
& connection)
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{
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if
(m_connection != connection) {
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m_connection.
disconnect
();
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m_connection = connection;
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}
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return
*
this
;
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}
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ScopedConnection::~ScopedConnection
()
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{
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m_connection.
disconnect
();
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}
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void
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ScopedConnection::disconnect
()
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{
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m_connection.
disconnect
();
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}
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bool
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ScopedConnection::isConnected
()
const
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{
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return
m_connection.
isConnected
();
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}
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void
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ScopedConnection::release
()
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{
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m_connection = {};
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}
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}
// namespace signal
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}
// namespace util
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}
// namespace ndn
ndn
Copyright (c) 2011-2015 Regents of the University of California.
Definition:
ndn-strategy-choice-helper.hpp:34
ndn::util::signal::ScopedConnection::isConnected
bool isConnected() const
check if the connection is connected to the signal
Definition:
signal-scoped-connection.cpp:70
signal-scoped-connection.hpp
ndn::util::signal::Connection
represents a connection to a signal
Definition:
signal-connection.hpp:34
ndn::util::signal::ScopedConnection::operator=
ScopedConnection & operator=(const Connection &connection)
assigns a connection
Definition:
signal-scoped-connection.cpp:49
ndn::util::signal::Connection::disconnect
void disconnect()
disconnects from the signal
Definition:
signal-connection.cpp:40
ndn::util::signal::ScopedConnection::release
void release()
releases the connection so that it won't be disconnected when this ScopedConnection is destructed ...
Definition:
signal-scoped-connection.cpp:76
ndn::util::signal::Connection::isConnected
bool isConnected() const
check if connected to the signal
Definition:
signal-connection.cpp:49
ndn::util::signal::ScopedConnection
disconnects a Connection automatically upon destruction
Definition:
signal-scoped-connection.hpp:33
ndn::util::signal::ScopedConnection::disconnect
void disconnect()
disconnects the connection manually
Definition:
signal-scoped-connection.cpp:64
ndn::util::signal
Definition:
signal-connection.cpp:26
ndn::util::signal::ScopedConnection::ScopedConnection
ScopedConnection()
Definition:
signal-scoped-connection.cpp:33
ndn::util::signal::ScopedConnection::~ScopedConnection
~ScopedConnection()
disconnects the connection
Definition:
signal-scoped-connection.cpp:58
ndnSIM
ndn-cxx
src
util
signal-scoped-connection.cpp
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