NS-3 based Named Data Networking (NDN) simulator
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signal-connection.cpp
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1
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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#include "
signal-connection.hpp
"
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namespace
ndn
{
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namespace
util {
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namespace
signal
{
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BOOST_CONCEPT_ASSERT((boost::EqualityComparable<Connection>));
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Connection::Connection
()
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{
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}
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Connection::Connection
(weak_ptr<
function
<
void
()>>
disconnect
)
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: m_disconnect(
disconnect
)
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{
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}
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void
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Connection::disconnect
()
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{
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shared_ptr<function<void()>> f = m_disconnect.lock();
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if
(f !=
nullptr
) {
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(*f)();
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}
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}
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bool
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Connection::isConnected
()
const
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{
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return
!m_disconnect.expired();
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}
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bool
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Connection::operator==
(
const
Connection
& other)
const
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{
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shared_ptr<function<void()>> f1 = m_disconnect.lock();
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shared_ptr<function<void()>> f2 = other.m_disconnect.lock();
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return
f1 == f2;
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}
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bool
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Connection::operator!=
(
const
Connection
& other)
const
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{
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return
!(this->
operator==
(other));
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}
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}
// namespace signal
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}
// namespace util
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}
// namespace ndn
ndn::util::signal::Connection::operator!=
bool operator!=(const Connection &other) const
Definition:
signal-connection.cpp:63
ndn
Copyright (c) 2011-2015 Regents of the University of California.
Definition:
ndn-strategy-choice-helper.hpp:34
ndn::util::signal::Connection
represents a connection to a signal
Definition:
signal-connection.hpp:34
ndn::util::signal::Connection::disconnect
void disconnect()
disconnects from the signal
Definition:
signal-connection.cpp:40
ndn::util::signal::Connection::isConnected
bool isConnected() const
check if connected to the signal
Definition:
signal-connection.cpp:49
ndn::util::signal::Connection::operator==
bool operator==(const Connection &other) const
compare for equality
Definition:
signal-connection.cpp:55
signal-connection.hpp
ndn::util::signal::Connection::Connection
Connection()
Definition:
signal-connection.cpp:30
ndn::util::signal
Definition:
signal-connection.cpp:26
ndnSIM
ndn-cxx
src
util
signal-connection.cpp
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