NS-3 based Named Data Networking (NDN) simulator
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ndn-l3-protocol.h
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil -*- */
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/*
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* Copyright (c) 2011 University of California, Los Angeles
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Alexander Afanasyev <alexander.afanasyev@ucla.edu>
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*/
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#ifndef NDN_L3_PROTOCOL_H
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#define NDN_L3_PROTOCOL_H
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#include <list>
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#include <vector>
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#include "ns3/ptr.h"
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#include "ns3/net-device.h"
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#include "ns3/nstime.h"
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namespace
ns3 {
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class
Packet;
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class
NetDevice;
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class
Node;
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class
Header;
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namespace
ndn {
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class
Face;
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class
ForwardingStrategy;
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class
L3Protocol
:
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public
Object
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{
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public
:
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typedef
std::vector<Ptr<Face> > FaceList;
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static
TypeId
GetTypeId
();
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static
const
uint16_t
ETHERNET_FRAME_TYPE
;
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static
const
uint16_t
IP_STACK_PORT
;
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// static const uint16_t IP_PROTOCOL_TYPE; ///< \brief IP protocol type of NDN
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L3Protocol
();
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virtual
~
L3Protocol
();
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virtual
uint32_t
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AddFace
(
const
Ptr<Face> &face);
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virtual
uint32_t
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GetNFaces
()
const
;
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virtual
Ptr<Face>
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GetFace
(uint32_t face)
const
;
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virtual
Ptr<Face>
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GetFaceById
(uint32_t face)
const
;
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virtual
void
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RemoveFace
(Ptr<Face> face);
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virtual
Ptr<Face>
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GetFaceByNetDevice
(Ptr<NetDevice> netDevice)
const
;
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protected
:
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virtual
void
DoDispose
(
void
);
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virtual
void
NotifyNewAggregate
();
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private
:
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L3Protocol
(
const
L3Protocol
&);
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L3Protocol
&operator = (
const
L3Protocol
&);
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private
:
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uint32_t m_faceCounter;
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FaceList m_faces;
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// These objects are aggregated, but for optimization, get them here
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Ptr<Node> m_node;
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Ptr<ForwardingStrategy> m_forwardingStrategy;
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};
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}
// namespace ndn
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}
// namespace ns3
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#endif
/* NDN_L3_PROTOCOL_H */
ns3::ndn::L3Protocol::AddFace
virtual uint32_t AddFace(const Ptr< Face > &face)
Add face to Ndn stack.
Definition:
ndn-l3-protocol.cc:126
ns3::ndn::L3Protocol::GetFace
virtual Ptr< Face > GetFace(uint32_t face) const
Get face by face index.
Definition:
ndn-l3-protocol.cc:182
ns3::ndn::L3Protocol::GetNFaces
virtual uint32_t GetNFaces() const
Get current number of faces added to Ndn stack.
Definition:
ndn-l3-protocol.cc:214
ns3::ndn::L3Protocol::RemoveFace
virtual void RemoveFace(Ptr< Face > face)
Remove face from ndn stack (remove callbacks)
Definition:
ndn-l3-protocol.cc:144
ns3::ndn::L3Protocol::GetTypeId
static TypeId GetTypeId()
Interface ID.
Definition:
ndn-l3-protocol.cc:57
ns3::ndn::L3Protocol
Implementation network-layer of NDN stack.
Definition:
ndn-l3-protocol.h:64
ns3::ndn::L3Protocol::ETHERNET_FRAME_TYPE
static const uint16_t ETHERNET_FRAME_TYPE
Ethernet Frame Type of Ndn.
Definition:
ndn-l3-protocol.h:77
ns3::ndn::L3Protocol::IP_STACK_PORT
static const uint16_t IP_STACK_PORT
TCP/UDP port for NDN stack.
Definition:
ndn-l3-protocol.h:78
ns3::ndn::L3Protocol::GetFaceByNetDevice
virtual Ptr< Face > GetFaceByNetDevice(Ptr< NetDevice > netDevice) const
Get face for NetDevice.
Definition:
ndn-l3-protocol.cc:200
ns3::ndn::L3Protocol::L3Protocol
L3Protocol()
Default constructor.
Definition:
ndn-l3-protocol.cc:71
ns3::ndn::L3Protocol::NotifyNewAggregate
virtual void NotifyNewAggregate()
This function will notify other components connected to the node that a new stack member is now conne...
Definition:
ndn-l3-protocol.cc:87
ns3::ndn::L3Protocol::DoDispose
virtual void DoDispose(void)
Do cleanup.
Definition:
ndn-l3-protocol.cc:108
ns3::ndn::L3Protocol::GetFaceById
virtual Ptr< Face > GetFaceById(uint32_t face) const
Get face by face ID.
Definition:
ndn-l3-protocol.cc:189
ndnSIM
model
ndn-l3-protocol.h
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